|
Couch
|
This is the complete list of members for Rigidbody, including all inherited members.
| AddChild(Node *child) | Node | |
| ApplyForce(Vector3 force) | Rigidbody | |
| ApplyImpulse(Vector3 impulse) | Rigidbody | |
| Create() | Rigidbody | virtual |
| DoFree() | Node | |
| Duplicate() | Rigidbody | virtual |
| GetCharacter() | Rigidbody | |
| GetChildren() | Node | |
| GetGlobalTransform() | Spatial | |
| GetMass() | Rigidbody | |
| GetParent() | Node | |
| GetRoot() | Node | static |
| GetTransform() | Spatial | |
| GetType() const (defined in Spatial) | Spatial | virtual |
| Instance() | Rigidbody | virtual |
| IsPrefab() | Node | |
| Node() (defined in Node) | Node | |
| Node(bool isPrefab) (defined in Node) | Node | |
| QueueFree() | Node | |
| Rigidbody() (defined in Rigidbody) | Rigidbody | |
| RotateX(float phi) | Spatial | |
| RotateY(float phi) | Spatial | |
| RotateZ(float phi) | Spatial | |
| SetCharacter(bool character) | Rigidbody | |
| SetCollisionShape(CollisionShape collisionShape) | Rigidbody | |
| SetGlobalTransform(Transform globalTransform) | Spatial | |
| SetMass(float mass) | Rigidbody | |
| SetTransform(Transform transform) | Spatial | |
| Translate(Vector3 offset) | Rigidbody | virtual |
| UniformScale(float scale) | Spatial | |
| World (defined in Rigidbody) | Rigidbody | friend |