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Couch
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This is the complete list of members for Mesh, including all inherited members.
| AddChild(Node *child) | Node | |
| Create() | Mesh | virtual |
| DoFree() | Node | |
| Draw(Shader *shader) | Mesh | virtual |
| Duplicate() | Mesh | virtual |
| FromFile(const char *filename) | Mesh | static |
| GetChildren() | Node | |
| GetGlobalTransform() | Spatial | |
| GetMaterial(int submesh) | Mesh | |
| GetNumSubmeshes() | Mesh | |
| GetParent() | Node | |
| GetRoot() | Node | static |
| GetTransform() | Spatial | |
| GetType() const (defined in Mesh) | Mesh | virtual |
| Instance() | Mesh | virtual |
| IsPrefab() | Node | |
| MeshCollisionShape (defined in Mesh) | Mesh | friend |
| Node() (defined in Node) | Node | |
| Node(bool isPrefab) (defined in Node) | Node | |
| QueueFree() | Node | |
| RotateX(float phi) | Spatial | |
| RotateY(float phi) | Spatial | |
| RotateZ(float phi) | Spatial | |
| SetGlobalTransform(Transform globalTransform) | Spatial | |
| SetMaterial(int submesh, Material material) | Mesh | |
| SetTransform(Transform transform) | Spatial | |
| SetupMesh() (defined in Mesh) | Mesh | protectedvirtual |
| submeshes (defined in Mesh) | Mesh | protected |
| Translate(Vector3 offset) | Spatial | virtual |
| UniformScale(float scale) | Spatial | |
| ~Mesh() (defined in Mesh) | Mesh |